Abcs Of The Playground Games
Games have a symbolic function, they serve as symbols that help create contexts, anticipate situations, plan future actions or interpret reality. Game favors the process of enculturation and arises naturally. It is indispensable for psychomotor, intellectual, emotional and social development, as skills develop with it and children learn to respect rules and have goals and objectives (the playground games).
Game are considered as part of human experience and present in all cultures. They are inherently a human activity. All of us have learned to relate to our family, social and cultural environment through play. It's a rich, broad, versatile and ambivalent concept that involves a a various categorizations. Many definitions have been stated about game as well, the dictionary of Royal Academy sees it as a recreational exercise rules under which it won or lost. However the polysemy of this and the subjectivity of various authors imply that any definition is only a partial approach to this entertaining phenomenon.
Game of marbles (fingernail ball) are excellent examples of children's game with rules, they are playable by 6 years of age. In history of human species, formal game appeared as a result of sedentary need for mental and physical development. In formal game the object of each game is defined and governed by the rules themselves, not representations. Thanks to this ability to set rules and play within the species has been able to build key game such as democracy, religion and science.
Game is a necessary activity for humans to attach great importance to social sphere, since it allows testing certain social behaviors; in turn be used to acquire and develop intellectual, motor, and affective capacities tool and all this must be done so willingly, feeling no obligation of any kind, and all activities required to have time and space to do it.
Game takes place in a separate fictional world, it like a game narrated action, away from everyday life, a continuous symbolic message. It a conventional activity, because every game the result of social contract established by the players, who designed game and determine its internal order, its limitations.
Expanding the memory and attention by stimuli that are generated. Foster runout thought. Develop imagination and creativity and the distinction between fantasy and reality. Promote the development of language and abstract thought. Game plays in mammals. Mammals play to learn. In fact the main feature of game is to learn.
Over time, some have grown into a major support within physical education classes to develop different physical abilities and motor skills, or serve as a basis for other game and sports. Popular game can serve as an educational tool in classroom in various fields and songs and lyrics features of each of periods shown. This typology can be a fun strategy that people who perform them learn while having fun.
Symbolic play is made on representations and not on real things. The cave paintings are the first example of symbolic play. Prehistoric man used them to act on the animals through their representations. Symbolic play all normal children is clearly present from 2 years of age. Symbolic play is present when a child picks up a rock and play with it like a car. This child is playing with the car, not the stone.
Game are considered as part of human experience and present in all cultures. They are inherently a human activity. All of us have learned to relate to our family, social and cultural environment through play. It's a rich, broad, versatile and ambivalent concept that involves a a various categorizations. Many definitions have been stated about game as well, the dictionary of Royal Academy sees it as a recreational exercise rules under which it won or lost. However the polysemy of this and the subjectivity of various authors imply that any definition is only a partial approach to this entertaining phenomenon.
Game of marbles (fingernail ball) are excellent examples of children's game with rules, they are playable by 6 years of age. In history of human species, formal game appeared as a result of sedentary need for mental and physical development. In formal game the object of each game is defined and governed by the rules themselves, not representations. Thanks to this ability to set rules and play within the species has been able to build key game such as democracy, religion and science.
Game is a necessary activity for humans to attach great importance to social sphere, since it allows testing certain social behaviors; in turn be used to acquire and develop intellectual, motor, and affective capacities tool and all this must be done so willingly, feeling no obligation of any kind, and all activities required to have time and space to do it.
Game takes place in a separate fictional world, it like a game narrated action, away from everyday life, a continuous symbolic message. It a conventional activity, because every game the result of social contract established by the players, who designed game and determine its internal order, its limitations.
Expanding the memory and attention by stimuli that are generated. Foster runout thought. Develop imagination and creativity and the distinction between fantasy and reality. Promote the development of language and abstract thought. Game plays in mammals. Mammals play to learn. In fact the main feature of game is to learn.
Over time, some have grown into a major support within physical education classes to develop different physical abilities and motor skills, or serve as a basis for other game and sports. Popular game can serve as an educational tool in classroom in various fields and songs and lyrics features of each of periods shown. This typology can be a fun strategy that people who perform them learn while having fun.
Symbolic play is made on representations and not on real things. The cave paintings are the first example of symbolic play. Prehistoric man used them to act on the animals through their representations. Symbolic play all normal children is clearly present from 2 years of age. Symbolic play is present when a child picks up a rock and play with it like a car. This child is playing with the car, not the stone.
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